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This is a really interesting concept for a game, (mostly) relaxing collectathon with calming music and a pretty setting.

I really like the attention to detail, like the physics on the ribbon, and the fact that Cecilia will look in the direction the camera is pointing when grounded.

One thing I found frustrating, though, was the Otomo movement.
Since they could turn on a dime, I ended up having a handful of circumstances where I would just slingshot past one and have to scramble to find it since it would switch direction at the last minute.

And I'm interested in how this ties into the theme of corruption for the jam, are you planning to come back and add some story for why the Otomos are in space that brings in the theme? I thought it might also be interesting to have corrupted otomos spawn in, that work like the obstacles that spawn around the map. I think it would add some extra challenge as well, since the giant hazards are pretty easy to avoid for the most part.

All in all, fun game, thanks for making it, and would love to see it expanded upon!

Simple but fun game. I like the concept, with some kind obstacle course it can be really challenging. I've only done one run in 8:59.