AUTO RGB (Hololive fangame)
How far would you go to save those you care about? And what will remain of you once you do?"
When her beloved Otomos somehow floats away, Hololive idol Cecilia Immergreen takes to the air to save them. But this mission might come with a price (Color).
Hololive EN justice fangame created for Holojam 5
* Hotfix 4 - fix Ceciliadrifting away when landing.
* Hotfix 3 - fix model rotation when using space key and mouse 1 together
* Hotfix 2 - fix rotation issue after using space key as moving forward.
* Hotfix 1 - re-enable space key for moving forward.
- Credit -
Hololive Talent - Cecilia Immergreen Hololve EN -Justice-
Model created - すねこすりすり X (Twitter) @sunekosurisuri_
Music - Beautiful Piano Vol 1 by Prime Game Sound
Font - Lost-Leonest , Noto san jp
- Unity Asset -
Atmospheric Height fog
Fast Sky
Dynamic Bone
Lucy Animation
Look Animator
AllIn 1 V fxToolkit
Universal Sound FX
- Note -
Model quality has been adjusted for game performance. The original models are much more detailed, so be sure to check out the creators' work.
'hololive' is a registered trademark of Cover Corporation. This fan-made game complies with the Cover Derivative Works Guidelines
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Development log
- Hotfix 4 : Fix Ceciliadrifting away when landing1 day ago
- Hotfix 3 : fix model rotation when using space key and mouse 1 together2 days ago
- Hotfix - 2 : Fix player rotation after using space key2 days ago
- Hotfix - 1 : Re enable space key for moving forward2 days ago
- Update description and add fangame to name2 days ago
Comments
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This is a really interesting concept for a game, (mostly) relaxing collectathon with calming music and a pretty setting.
I really like the attention to detail, like the physics on the ribbon, and the fact that Cecilia will look in the direction the camera is pointing when grounded.
One thing I found frustrating, though, was the Otomo movement.
Since they could turn on a dime, I ended up having a handful of circumstances where I would just slingshot past one and have to scramble to find it since it would switch direction at the last minute.
And I'm interested in how this ties into the theme of corruption for the jam, are you planning to come back and add some story for why the Otomos are in space that brings in the theme? I thought it might also be interesting to have corrupted otomos spawn in, that work like the obstacles that spawn around the map. I think it would add some extra challenge as well, since the giant hazards are pretty easy to avoid for the most part.
All in all, fun game, thanks for making it, and would love to see it expanded upon!
Simple but fun game. I like the concept, with some kind obstacle course it can be really challenging. I've only done one run in 8:59.